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Enermagic

In 2018, I developed a simple Android app using Android Studio 3 and Kotlin. I also developed the backend using PHP (Laravel) and REST Api protocol to allow users to like quotes. Phones and Tablets compatible app.

This app allows users to set local notifications and share content with friends.

Alerta Ciudadana

In 2018 I fixed several storyboard and logic issues of Alerta Ciudadana app, making it compatible with new iPhone X devices.

Language: Swift using storyboards for iOS10+.

The First Vision

In 2018 I developed this universal app which is a religious book. This app also contains four small games for kids related to the story.  Language: Swift using SpriteKit for iOS10+.

Simply.Vision

Since 2016 I have been responsible for developing the following apps: in 2018 Dream Bucket, in 2017 Gratitude.Fun, and in 2016 Analyze.Life.

Dream Bucket

The Dream Bucket app allows users to track their bucket list.

Language: Objective-C using storyboards for iOS10+.

Gratitude Fun

The Gratitude Fun app allows users to express what they are thankful for.

Language: Objective-C using storyboards for iOS9+.

Analyze Life

The Analyze Life app allows users to gather insight of their lives after tracking their daily mood.

Language: Objective-C using storyboards for iOS8+.

Talk

In 2015 I worked in the iOS team developing the Talk app which runs as the old walkie-talkie device.

Language: Objective-C using storyboards for iOS8+.

Quikey

In 2014 I worked in the iOS team developing the Quickey app which is similar to WhatsApp.

Language: Objective-C using storyboards for iOS7+.

IronRide

In 2014 I refactored almost eighty percent of the IronRide app to make it functional without memory leaks. This is a social app for Harley Davidson riders which allows them to connect to each other.

Remote-Pharma

In 2014 I developed the Remote-Pharma app to allow sales rep. to have online/offline access to medical catalogs, brochures, and videos.

Language: Objective-C for iPads only.

Faveit

Between 2013 and 2014, I took over the Faveit development process after the original team was dismissed.

Faviet is a social app that allows users to book and share favorite places among friends.

Language: Objective-C, from iOS5+ and later for iOS7+.

Rumble Kitten

In 2012 I led the team of Rumble Kitten game for several months.

Language: Objective-C using Cocos 2D framework.

PWC prototype app

In 2012 I led the team of Rumble Kitten game for several months.

Language: Objective-C using Cocos 2D framework.

Farmville

In 2011 I was in charge of iOS Farmville app for several months.

Language: Objective-C using Cocos 2D.

Sielcon

Between 2004 and 2009 I was in charge of the team developing several casino apps and games

  • A Roulette Visualizer program that shows the progress of a physical wheel, the player bets, and the statistics. Language: C# using XNA framework.

  • A Kiosko Multimedia program for terminals that allows Casino clients to buy gifts with earned points. This program also shows the weather, on-line videos, and some advertisements. Language: C#.

  • An electronic Bingo game. Language: For terminals, C++ using Allegro framework. For the server, C# and SqlServer. For Video Walls, C# and Flash.

  • Several slot machine games. Language: C++ using Allegro framework.

  • Several roulette games. Language: C++ using Allegro framework.

Several small PC games - Assembler / Basic

In the late 80's and early 90's, I developed several small games just for fun.

Gussy was written in Z-80 assembler. Burbuja John was written in 8086 assembler, and the others were written in MSX BASIC.

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