Marcela Nievas
Senior iOS Developer
Enermagic
In 2018, I developed a simple Android app using Android Studio 3 and Kotlin. I also developed the backend using PHP (Laravel) and REST Api protocol to allow users to like quotes. Phones and Tablets compatible app.
This app allows users to set local notifications and share content with friends.



Talk
In 2015 I worked in the iOS team developing the Talk app which runs as the old walkie-talkie device.
Language: Objective-C using storyboards for iOS8+.



Quikey
In 2014 I worked in the iOS team developing the Quickey app which is similar to WhatsApp.
Language: Objective-C using storyboards for iOS7+.



IronRide
In 2014 I refactored almost eighty percent of the IronRide app to make it functional without memory leaks. This is a social app for Harley Davidson riders which allows them to connect to each other.



Remote-Pharma
In 2014 I developed the Remote-Pharma app to allow sales rep. to have online/offline access to medical catalogs, brochures, and videos.
Language: Objective-C for iPads only.


PWC prototype app
In 2012 I led the team of Rumble Kitten game for several months.
Language: Objective-C using Cocos 2D framework.


Farmville
In 2011 I was in charge of iOS Farmville app for several months.
Language: Objective-C using Cocos 2D.

Sielcon
Between 2004 and 2009 I was in charge of the team developing several casino apps and games
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A Roulette Visualizer program that shows the progress of a physical wheel, the player bets, and the statistics. Language: C# using XNA framework.


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A Kiosko Multimedia program for terminals that allows Casino clients to buy gifts with earned points. This program also shows the weather, on-line videos, and some advertisements. Language: C#.


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An electronic Bingo game. Language: For terminals, C++ using Allegro framework. For the server, C# and SqlServer. For Video Walls, C# and Flash.


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Several slot machine games. Language: C++ using Allegro framework.



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Several roulette games. Language: C++ using Allegro framework.


Several small PC games - Assembler / Basic
In the late 80's and early 90's, I developed several small games just for fun.
Gussy was written in Z-80 assembler. Burbuja John was written in 8086 assembler, and the others were written in MSX BASIC.


